Viridian Void Productions

Three OSR teleporters

*With apologies to Tom Francis. Written with His Majesty the Worm in mind.

For all spells, you cannot bring another creature, but your gear and what you are holding travels alongside you.

Rhoumin's Slithering Rush

Component: A rotting snakeskin, emblazoned with geometric patterns that almost look like script.

Pick a room on the map (in the Crawl Phase) or zone in view (in the Challenge Phase). You go there so long as there is no physical obstacle (like a door, wall, or sheet of ice) blocking you.

If there is a physical obstacle between you and your destination, take one Wound per room/zone you would have traveled, don't move, and draw on the Maleficence of the Wastes table.

Atabexa's Grinning Switch

Component: A dramaturge's porcelain mask which pulsates in the hand.

Swap locations with a visible creature of roughly equivalent size to yourself. You may spend one additional Resolve to learn if there are any valid targets in an adjacent room of your choice. You may spend as much Resolve as you like on this spell.

If your spell targets an unwilling creature and you fail (HMtW p. 199), draw on the Maleficence of the Weald table.

Highleigh's Spontaneous Visit

Component: A glass orb which swirls with polychromatic mist.

Teleport into an adjacent room for five seconds, time enough to do one significant action. On your return, test Wands. On a failure, draw on the Malificence of the Welkin table.

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