Viridian Void Productions

This Is A Triumph - a holes-themed scenario for Triangle Agency

I write this post as an answer to Prismatic Wasteland's call for holes-themed blog posts. I've decided to run with the theme as inspiration for a Triangle Agency scenario - enjoy!

If you might play this scenario, stop right here! Spoilers abound.

How to Use This Blog Post

Part of my goal with writing up this blog post is to experiment with how to lay out concise mystery scenarios I can share with others. At some point, it might be fun to turn one of these into a publishable PDF but I think this is a real "perfect is the enemy of good" situation, so I'm using Pris's prompt as a reason to go ahead and try out the format! Please let me know (via Discord, in various places - I'm usually findable as Noel) how it works for you, especially as you play it.

This is a lightly edited version of my notes for how I usually run node-based mystery scenarios. Rather than many published mystery scenarios, which use "scenes" as their divider, I'm just giving you my toolbox of nodes - the components that make up the mystery. It's up to you to read through them and prep connections - I haven't provided a full revelation list or anything, but I find that most Triangle Agency mysteries run themselves with a sufficiently juicy starting situation.

Scenario Overview

Isadora Pinkard (she/her), a 17-year-old woman who uses a cane, believes that she has invented a real-life Portal gun as a way to help her get around. Her father (Dr. Eric Pinkard) and her overbearing friend (Talia Rabin) have both seen it and are encouraging her to bring her invention to the world.

The Anomaly

An image of the Portal gun from Portal

Optional Objectives

Briefing

The Field Agents are manning a tent for the Triangle Agency at their locality's Summer Festival. A young woman (Isadora) appears with a loud pop out of a blue hole in the wall out of the top of a building, shoots a device at street-level and pops out there out of a corresponding orange hole. This starts the mission off with 20 Loose Ends.

Talia and Eric (described in People) are here, along with a solid crop of bystanders. Both will intervene to protect Isadora if the Agents approach, giving her a chance to escape (especially by using Chaos to Corrupt and teleport away). Isadora will go to a safe place, either the Domain in her super-basement or someplace else that makes sense.

People

Random Tables

For GM use, as needed. Roll or pick.

d6 Places Isadora Might Go

Roll 1d6 Result
1 The Pinkard shed, the Domain of the Anomaly
2 Good Coffee, the local coffee shop. Fierce rivals with Bad Coffee, a gimmick business.
3 Dr. Eric Pinkard's lab at the local university
4 Hole in the Ground, the abandoned quarry with a natural pond people jump in
5 The [City Name] Herald (matched to your Branch's location), to declare her discovery
6 On top of something impractically tall and dangerous

d6 Tchotkes at the Triangle Agency Booth

Roll 1d6 Result
1 A red stress ball in the shape of a pyramid (with a three-sided base, of course)
2 A bobble-head of a man in a suit with a red triangular prism for a head. Too sharp.
3 A roll of Agency-branded correction tape - "It's like it never happened!"
4 A cat's-eye marble that rolls slowly even when there's no slope. Impossible to keep in the booth properly.
5 A Polaroid camera - "for taking pictures of anything suspicious!" Connected to Agency surveillance systems.
6 A pen that writes upside-down.

d6 Ridiculous Things Talia Might Say

Produced in consultation with my sister, who's been on Tumblr much longer than I have.

Roll 1d6 Result
1 "Isadora actually asked me to say this, she's just embarrassed."
2 "You can't gaslight gatekeep girlboss your way out of this blocklist."
3 "Actually it's problematic to walk around."
4 "I'm just a smol bean, you can't say that to me!"
5 "You might as well be a Vriska apologist for how insane that sounds."
6 "You corporate stooge!" Uttered with the sheer earnestness of someone who believes they're delivering a devastating insult.