Viridian Void Productions

Random Encounter Template for Stonetop Expeditions

I've just started up running Stonetop again, this time as a duet game; my friend Sam Kabo Ashwell is playing as a Ranger and a Would-Be Hero at the same time. However, unlike my previous runs at Jeremy Strandberg's excellent game, I've spent the past year or so marinating in the whatever-you-call-the-now-dead-OSR blogosphere, which has created in me a great appreciation for the random encounter!

Now, it's worth noting that Stonetop, as such, is not quite as procedural as other games like Cairn or OSE when it comes to travel. However, on reflection, I think there's still something to be gained here by letting what occurs on a given leg of travel be affected by random chance. It lowers the GM burden and inserts some surprise in ways I have found myself wanting in my two previous Stonetop campaigns.

The procedure is simple - instead of planning out exactly what happens on each leg of travel, per Stonetop's expedition rules, just roll on the table! Prepare your points of interest as normal1.

Accordingly, let me present my customized random encounter template for Stonetop! Note that you then must populate this table for an appropriate journey - I'll give my example at the end of this post.

1d6 Result
1 Unusual or magical encounter
2 Mundane or human encounter
3 Non-encounter obstacle
4 A shift in weather
5 Discovery
6 Keep Company

Here is what each entry means:

I realize that this procedure slightly countermands Stonetop's procedures as written - per the existing rules, one simply drops in the relevant challenges from the expedition as they see fit. However, I often find it hard to remember to do so! This is a way to externalize those in a customizable way - but, of course, one could always choose to address one of these challenges on your own too. There's no reason the two approaches can't work in parallel - choose what makes sense, particularly if a challenge is unaddressed, or roll if you're unsure. Rather than use a separate procedure for "when the way is perilous", one could instead change the nature of these encounters to be more dangerous, too!

Here is what one table could look like when fully realized. In this scenario, the PCs are tracking down the Ranger's mentor, Tracker Olwen.

1d6 Result
1 2d6 crinwin mimic mutterings of Tracker Olwen, grumbling about how "no-one respects her." Will escalate into cries for help if that does not attract attention.
2 A cougar, arrow in its side, tracks the pair, desperate for food and willing to make unwise attacks. What about the fletching suggests this is Olwen's arrow?
3 Rain picks up even more, drenching your pack and making even simple climbs a dreadful slog. What do you do to address this?
4 A shift in weather (current weather is a thunderstorm)
5 A full sack's worth of bloodvine, a potent analgesic once dried over a couple weeks and the spines are removed. The vine clings around a tree, leaking its signature dark-red color. It is spiny and difficult to remove, but the main danger is that it attracts butcherbirds if it gets on you - drives them mad.
6 Keep Company
  1. This post assumes a certain degree of familiarity with the moves for Stonetop, particularly its travel procedures. I've opted not to reproduce them here, mostly for length reasons. However, it should still be an interesting post regardless!

  2. For the purposes of this procedure, consider any weather results with multiple entries as multiple steps, e.g., 2 and 3 in late winter. This way, you don't move between things too quickly.