Viridian Void Productions

How to Organize TTRPG PDFs

I'm in beginning-of-year cleaning mode, and as part of that project, I reorganized my PDF archive. Here's how I did it. Maybe you'll find it useful. The key element of this is that at each level of the hierarchy, all folder names answer the same question.1

Each major heading is the first level, and subheadings after that denote different sublevels. The first level asks the question "What general kind of thing is this?"

Games

Systems and full capsule games all go here. The subdividing question here is "what general sort of game is it?"

GMed

Games with a traditional GM figure. The question subfolders answer here is "what is the lineage of this game?" Several lineages follow, presented alphabetically in bulleted list form:

GMless

Games without a GM figure (although plenty of them are facilitated). This includes, for example, all of Ben Robbins's games, Fall of Magic, and The Zone.

I am considering doing further subdivision into lineage, like the GMed category, but I haven't decided what this would be yet. Perhaps some categories like "old-school early 2000's", "the Baker family", or "Seattle-style" would be appropriate? This category also might suit being divided by designer, which was my old method at the top level of my RPG folder.

It's Complicated

Games which don't fall easily into either GMed or GMless. This includes the Ironsworn series or The Wizard's Grimoire, by Vincent Baker.

Solo

It's just Thousand Year Vampire. I'm not much of a solo RPG enjoyer, although I'm curious to try Spine off of Nova's recommendation.

Wargames

It's just MAC Attack.

Modules

Individual modules for different sets of systems. Adventures, investigations, Dungeon World world kits, you name it. I won't spell these out, because I don't feel like it. I've got a lot of GUMSHOE stuff, some random Numenera stuff, the Mothership Deluxe Edition modules, and a few other bits and bobs. They are organized (roughly) by system.

My Work

I won't go into sublevels here but I find it useful to have a folder where I keep all my local archives of various projects for easy reference.

Tools for Making Games

This only has two entries: the Adherents of the Worm template and my own personal logos which I commissioned from Darrin Michelson who did great work! I met him on the Duckfeed.tv Patreon Slack 2-3 years ago.

Viridian Void Logo B&W Dark BG

Tools for Play

Random generators, playsets for Fiasco (which one might consider modules but eh, these categories are a bit murky and search exists), "The Monsters Know What They're Doing", and Murky Time go here! This is not as extensive as the others, but contains things that are usable at the table while not being games or modules themselves.

Conclusion

This is a useful breakdown for me and hopefully for you too. It's interesting how many meaningful choices about ontology one must make to construct an organization system like this.

  1. Inspired by Soren Bjornestad's post on the topic.