1d8 Locations to Run a Triangle Agency Game
I am answering the call of [rolls] Pris's Random Blogwagon. I rolled a critical fail so I have to write it right now. I am supposed to write [roll] 2d6 paragraphs [rolls again], which means 9 in practice, based on [3 of Spades] Phlox's blog, from which I chose a random article. In the spirit of Phlox's blog, here are 8 more paragraphs of immediately-written Triangle Agency locations that could use a branch office. Roll 1d8 to pick one!
- Cartersfield, Illinois, USA. The university dominates town life and has unusual staying power against Anomalous intervention. Publish or perish takes on a whole new meaning when one's fervor can spawn an Anomaly.
- Featheringham, Scotland. English cryptids invade this border town in Scotland as the drive towards independence creates Anomalies of rebellion and revenge.
- Lash Urgala, Saudi Arabia. The Agency has seen little success in the Middle East so far, and so large, powerful Anomalies make their home amongst the deserts. The spark of conflict is ever-present, so Agents are given unusually thorough training in negotiation.
- Big Little, New Jersey. A town that maintains its own identity amongst the crushing Eastern USA sprawl. Small-town politics made worse by the threat of de-facto annexation. Anomalies of independence and traffic jams are especially common.
- Trinity Research Station, Antarctica. An off-books Agency facility in the ice, sent to monitor all research stations in the Antarctic. Anomalies of doom and alien invasion are common here.
- Hope Bay, Jamaica. Generally considered a preferable posting but for some reason, Agents don't last long in the tropical paradise. Local Urgents are especially strong here and integrated into the local community.
- One massive apartment building in Chongqing, China. The building itself is huge and contains a mall, three metro stations, and the bewildering vertical geography of Chongqing. Anomalies of getting lost and fear are common here.
- Your Town, USA. No, not the town you live in. The archetypical Your Town. Throw a dart at a map, and it's there. The people who live there are archetypical. The buildings, too. You, Agents, are the intruders here.